We played our second session – first “mainstage” session – of Vampire: the Requiem last night. On the whole it was definitely a big success, and everybody had a lot of fun. I still think I made some mistakes that I can improve upon, but the overall objective of having a good night with my friends was met.
Long long accounting of what went down below. My big notes for myself are to remember to use the atrocity rules to full effect - I was good about polling the group for if they thought new atrocity dice were warranted, but I don't think I ever asked anyone to throw in atrocity dice in place of their regular dice pool. Also, most of the combat that took place was not important enough to merit a full blow-by-blow, so I think I'll read up on the simplified combat rules in Danse Macabre for a more "indy feel.".
A quick note about Danse Macabre: it's probably my favorite "crunchy" Vampire supplement ever. I love the clanbooks as an experience, but Danse Macabre has done the most to change the way I approach Vampire. The idea of tiers inspired my current game in certain ways; even though the players are at the "default" antediluvian tier, the tiers section of Danse unpacked some of the basic concepts of Vampire for me in a very useful way. I also love the atrocity system as a replacement for humanity and the hierarchy of sins, and the simplified combat rules saved my bacon when one ultimately unimportant scuffle threatened to drag out indefinitely with most of the players just looking on.
Danse Macabre is nominated for an Enny at the moment; I think I may just navigate right over and vote for it, in fact.
Long actual play follows:
Long long accounting of what went down below. My big notes for myself are to remember to use the atrocity rules to full effect - I was good about polling the group for if they thought new atrocity dice were warranted, but I don't think I ever asked anyone to throw in atrocity dice in place of their regular dice pool. Also, most of the combat that took place was not important enough to merit a full blow-by-blow, so I think I'll read up on the simplified combat rules in Danse Macabre for a more "indy feel.".
A quick note about Danse Macabre: it's probably my favorite "crunchy" Vampire supplement ever. I love the clanbooks as an experience, but Danse Macabre has done the most to change the way I approach Vampire. The idea of tiers inspired my current game in certain ways; even though the players are at the "default" antediluvian tier, the tiers section of Danse unpacked some of the basic concepts of Vampire for me in a very useful way. I also love the atrocity system as a replacement for humanity and the hierarchy of sins, and the simplified combat rules saved my bacon when one ultimately unimportant scuffle threatened to drag out indefinitely with most of the players just looking on.
Danse Macabre is nominated for an Enny at the moment; I think I may just navigate right over and vote for it, in fact.
Long actual play follows: